Hi Guys, I realized I don’t have the latest WoC book and I was looking for the rules. I found THIS SET OF RULES ON GW SITE. Is that the latest. Hello, This is my first post so bear with me. I was wondering if there is anywhere to get the rules for the Hell Cannon other than The Storm of. hey guys does anyone have the rules and stats for the warhammer fantasy hordes of chaos hellcannon and explain it to me how to use it thanks.

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chaos hellcannon rules – Wargaming Forum and Wargamer Forums

It’s Petrifying Gaze has you pick a unit in range 10″roll a D6. They will dish out the pain, you’ll be happy, they’ll be happy, and Khorne will be happy.

But if you let it get out of hand from overspending, you will struggle. Use terrain to your advantage: He makes it happen. Ranged combat is for Elves.

He’s a wizard, though without any unique spells, not that you need any. This article is a skub. Signature Spell – Stream of Corruption A short ranged spell utilising the flamer template. Setting it up is also fun with the ability to arrive from reserves to the edge of the table. Roll a dice when you choose a Chaos unit to fight in the Combat Phase; if it is within 12″ of jellcannon general or within 3″ of another HERO from your army.

Your ad here, right now: A great BSB to stick rulex your more mobile units with poor leadership Chimeras and can also help your Skullcrushers control their frenzy.


Hellcannon – Total War: WARHAMMER Wiki

Advanced opponents will set you up to be flanked and outnumbered once combat begins, which is generally the only way they can beat you.

There are two ways to use correctly a giant:. Yes, this guy rewards you for destroying friendships.

Weak Bravery of 5, yes, but that’s why you have Inspiring Presence, right? After causing its hits, it can potentially carry on going if the target fails its Toughness test. Probably still best to stick with Warriors, but not nearly as helclannon as they used to be.

The Lore of Nurgle is stocked with augment spells to boost your own units along with a few spells based around messing with Toughness values, which makes it a hellcnnon lore against Elves, Goblins, Skaven etc.

However, this time it stacks with any existing regeneration the target has, and oh, it appears Festus gives regeneration to his unit.

While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army. Theoretically can inflict a heap of mortal wounds to nearby units just for being hellcanbon or dying nearby, but realistically it probably won’t do much.

Hdllcannon low Wound count as the Cockatrice, but with a much worse shooting attack, a better save and okay attacks. He can also use his command ability to summon a Slaves to Darkness unit to the battle, which means it’s one of those abilities you must use in moderation.

Aside from that, the Cockatrice is okay, not devastating, but fules you want to see charging your squishy units.

Warhammer/Tactics/8th Edition/Warriors of Chaos

helpcannon Since Chaos Warrior squads are better off being smaller, just one or two boxes make it three of them will do for core along with a box of Warhounds and a Chariot if you want one. Fucking awful due to random strength, Warpflame hllcannon using the artillery dice for its range. Stream of Corruption is a solid spell and good for spamming if you have a load of Nurgle wizards. Note that this spell can be hilarious against VC.


Get in close and fire it off into a horde for maximum carnage, but Plague Wind is overshadowed by the utility of the rest of the lore. Forget the Initiative, look at the WS debuff!

Even worse than the Taurus in combat and without a missile weapon, there is not much that speaks for the Lammasu. Generic mounts tend to be ruoes than mark-specific mounts, but the ability to be taken with any mark guarantees that they aren’t obsolete, especially due to the dubious usefulness of the marks of Slaneesh and Nurgle in every other aspect although their specific mounts do rock.

Age of Sigmar/Tactics/Chaos

Since he’s going to be out by himself anyway, it’s better to just forsake weapons to make him more survivable or otherwise give him a flail since he shouldn’t be in a combat he can’t break in 1 round. Can screw up your opponent if you steal the right spell, but the spell you nick is say it with me random.

Vilitch for example loves these guys to pieces. Must be Chaos being fickle or something. Privacy policy About 1d4chan Disclaimers Mobile view. If they have Mark of Nurgle, 6s.

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