ALTERNITY THE EXTERNALS PDF

Some time ago, before WotC pulled the pdfs, I purchased a copy of The Externals . It consisted of a series of interconnected html documents. The Externals sourcebook reveals to players and Gamemasters alike the heart of the Released as a PDF only following the death of the Alternity line. Star Drive (stylized as Star*Drive) is a science fiction campaign setting that was published in by TSR, Inc. for the Alternity role-playing game. Alternity’s first setting was detailed in the Star Drive Campaign Setting () Professions. 3 Publications. Game books; Novels. 4 References; 5 External links.

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Sell us your stuff? Rules for generating a wide variety of unique heroes – including five alien hero species.

ISBN Buy at Amazon Gamemaster Guide “This roleplaying game provides a framework for all kinds of contemporary to far-future science fiction adventures. Humanity has colonized thousand of planets – but ambitious nations contend or prime sectors of real externaos.

At the edge of space is the Verge, where oppurtunities await those smart enough and ruthless enough to take advantage of them. This book presents a game universe for heroes to conquer, investigate, and explore.

Scheme with operatives of VoidCorp, fight against Thuldan Legions, and uncover the mysteries of the frontier. Visit a dozen fully described worlds, and learn of powerful interstellar empires. Pilot a starship into uncharted territory, make a smuggling run to an occupies star system, contact a new alien species, and bring galactic criminals to justice. The state of the galaxy in all aspects of human society – medicine, religion, cybertechnology, robotics, the Grid, and more.

Devious organizations scheme for world domination, otherwordly forces infiltrate our power structures, and creatures from our nightmares lurk in the shadows. Working for a clandestine organization called the Hoffmann Institute, heroes explore hidden mysteries while eluding forces – both human and alien – that scheme to control the truth.

Human beings have built starships and founded a civilization reaching hundreds of light-years across the galaxy. New adventures – and new dangers – are everywhere, just waiting to be discovered. Best of all, you’re the hero who makes the next big discovery, stops the next insidious threat to humankind, or carries out the next heart-stopping rescue in the face of impossible odds!

Inside this box, you’ll find everything you need to start playing now. Your journey into a world of adventure, excitement, wonder, and terror begins here. It’s like nothing you’ve ever seen before! Open up the throttle and take the future by storm! And do it without your computer! You control the action.

You help decide the fate of the galaxy by setting deadly challenges for Terran and Protoss heroes to overcome! You become the Gamemaster, bringing the adventure to life! Cities vanished, forests burned, and an entire civilization died in nuclear fire, gengineered plagues, and mutagenic poisons. Gamma Terra is what’s left, a world blighted by radioactive deserts, deadly ruins, and thousands of new and dangerous species armed and armored with bizarre mutations and the wreckage of technology.

Humanity is no longer the master of the world. Strap on your sword and ready your blaster – it’s time to brave the wild frontiers! Choose from different ones, including many old favorites updated for the new edition. It also includes a page booklet of record-keeping aids: Mindwalker, mutant, and cybertech options are included. Hack into the Orbital Defense Network?

Rewire the power grid for a major metropolitan area? Talk to a digital intelligence? Send encrypted data between star systems? Inside this page book you’ll find: Fold space at your whim? Or close your eyes in cryogenic slumber as you cross the galaxy? The possibilities are here. Create detailed starships, improve your hero’s skills, and enjoy new methods of explosive battle with the ALTERNITY game rules for starships, faster-than-light travel, space tactics, boarding, and starship combat.

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Lucid Technologies has a problem. Its secret research into dimensional travel has been sabotaged by fanatics, and the multimillion-dollar facility is now only a bombed-out crater.

Index of /~akclark/Alternity/

But where are the terrorists? They’ve been blown into alternate dimensions, victims of the very tecnhology they sought to destroy.

The heroes must track the interdimensional castaways through superspace, traveling through parallel worlds that run the gamut from primitive savagery to nuclear desolation.

If the heroes fail in their quest to end the terrorists’ rampage through alternate dimensions, there’s no predicting the consequences! Suitable for three to six heroes of any levels. Tangents is a sourcebook!

Parallel universes are not just science fiction – physics and mathematics predict worlds that resemble and perhaps even duplicate out own. Infinite parallel universes coexist with ours, each with qualities both familiar and foreign, and alternative versions of history play out in endless variety “alongside” out own world. This sourcebook provides a framework for interdimensional adventuring in these parallel worlds, including information on how to create and travel through one parallel universe after another.

A Guide to Psionics “Mindwalking is more than it used to be. Now it offers a whole new range of possibilities: Mystics delve into tomorrow, masters of time and space great their future selves, and biowarriors create the finest blades with only their minds.

A Guide to FX “If you can imagine it, you can play it! Super heroes, science fantasy, and magic expand your campaign into the realm of the fantastic. This comprehensive guide to characters with fantastic abilities is guaranteed to change the way you play the game.

The choice is up to you! A Guide to FX features: Yet amid thes bewildering oppurtunities, even the bravest need a place to call home. The Lighthouse stands as a base of operations, a site for adventure, and a means to travel the Verge in style.

Listen to her mighty stardrive roar across the light-years, and know that this mobile station is a force to be reckoned with. In these pages you’ll find details on the station, her occupants, and a description of life and adventure aboard the Lighthouse: Alien Compendium – Creatures of the Verge “In the Verge, you can go for dozens of light-years in any direction without seeing a single sign of life. You can land on hundreds of planets that are nothing more than frozen, airless rocks.

And you can live to tell about it. But what fun would that be? Inside this page, full-color book are more than 60 detailed descriptions and illustrations of aliens that live in and around the planets of the Verge.

The text traces the voyage of the Concord Survey Vessel Kepler as it visits 14 different star systems around the Verge. In these pages you’ll meet: Some of these aliens are viscious killers. Some of them are just the opposite. The excitement and danger comes from figuring out which is which – before the aliens figure out the truth about you. In these pages you’ll find excerpts from catalogs and reports that list what’s available. Of course, heroes have to know where to find what they want – and must have the cash to afford it, or the savvy to bargain for a better price: Threats from Beyond “One Grid Net journalist, known to a legion of Grid users as “Avatar,” has dug through the rumors and conspiracies to get at the truth of the many perils facing the Verge.

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Now you can examine the reports and Grid-blurbs and decide for yourself if these threats are real – or just more disinformation spread by the Concord, the Vergers, or the Old Space news agencies hungry to make headlines in the Stellar Ring.

The news from the Verge isn’t all good, but what news ever is? Jack into the Grid, download Avatar’s reports, and decide for yourself if the External threat is real or the deluded imaginings of a burned-out gridpilot. Just don’t linger – you never know who might be watching. Outbound – An Explorer’s Guidebook “The Verge, that vast frontier beyond the Kendai Relay and the civilized stellar nations of Old Space, has secrets still undiscovered, star systems still unexplored.

An Explorer’s Guidebook provides information for scouts and heroes who dare venture into the unknown. The galaxy’s attention centers around the Verge, a region a mere one hundred light-years across that is home to thousand of stars awaiting exploration by heroes.

The Star Compendium brings to life more than a dozen of those star systems. Alien Compendium 2 – Exploration of “Join the crew of the CSV Kepler as they visit strange new worlds, explore uncharted stars, and encounter lifeforms ranging from the marvelous to the terrifying in the continuation of their mission to catalog the aliens of the Verge!

This page, full-color book includes more than 45 new alien species with detailed descriptions and illustrations. The book follows the progress of the survery vessel Kepler as it visits previously uncharted systems in the verge, then ventures into the Lightning Nebula.

In these pages you’ll encounter: System Guide to Aegis “The Verge is a dangerous place. Piracy, corporate warfare, the bitter rivalries of stellar nations, and an implacable alien menace threaten dozens of worlds and billions of people.

But at the heart of all this chaos is a troubled sanctuary: Dominated by the beautiful water world of Bluefall, Aegis is a place where tje great powers of human space marshal their forces against myriad threats.

But ambitious nations and desperate factions covet this refuge, for it occupies the most important strategic site in the Verge. The Regency government maintains Bluefall’s independence against a storm of challenges.

System Guide to Aegis expands the information available on this important system, including: And the only thing standing between them and the safety of billions of unsuspecting people is you – and your bag of guns and gear.

Index of /~akclark/Alternity/

In this book you’ll discover everything you need to arm your hero against the darkness. You’ll learn what the Hoffmann Institute is willing to give you, and what you have to buy on the street. Complete game statistics are provided for all the weapons, armor, vehicles, and gear, ensuring that this book will be immediately useful in any modern-day ALTERNITY campaign.

Xenoforms – Aliens, Demons, and Aberrations “For years, we’ve asked the question:

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